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Retroville — retro-futuristic control room with peach and acid-green light, curved consoles and a tripod robot
Project // 03

Retroville.

▸ Play on itch.io
A 3D sci-fi VR environment built in Unity over three months — a Final Major Project for the Future Realities course at Bezalel. A world that asks questions about the ethical decisions of human beings.

Retroville is a retro-futuristic city built for VR — a place where the curved consoles, peach light and acid-green specimen tanks of an imagined past meet a question that won't go away: what are people willing to decide about other people, when the buttons are simple and the consequences are someone else's?

The project was the Final Major Project for the Future Realities course at Bezalel Academy. Three months of design, modeling, lighting and engine work — built solo, end-to-end. Every asset, every shader, every level beat is mine.

"A world that asks questions about the ethical decisions of human beings."

The visual language pulls from the optimism of mid-century sci-fi — the gleaming control rooms, the disco-ball valves, the patterned floor tiles — and turns it inside out. The city is beautiful. The systems are clean. The decisions are not.

Built in Unity for VR headsets and playable on itch.io. The web build is non-VR and lets you walk through the world from a desktop browser.

— The lab

Two glass tanks, no labels.

A clinical room at the heart of the city — symmetrical, lit from inside the tanks, waiting for someone to choose.
— The world

Beyond the corridor.

Machine rooms, growing chambers, copper plumbing. The city's underside — what keeps the surface running.
— Short edit

Inside Retroville.

A short cinematic cut through the world — machine rooms, corridors and the city's glowing core.
— Retroville · Short Edit · 2023
— Built solo

Seven hats, one project.

Retroville was a one-person production. Every discipline below was mine — from the first sketch to the published build.

01
Game Design
02
Level Design
03
Environment Art
04
3D Modeling
05
VFX
06
Character Design
07
Shading & Textures
+
Unity Build
— Next project

Dust of War.

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