Retroville is a retro-futuristic city built for VR — a place where the curved consoles, peach light and acid-green specimen tanks of an imagined past meet a question that won't go away: what are people willing to decide about other people, when the buttons are simple and the consequences are someone else's?
The project was the Final Major Project for the Future Realities course at Bezalel Academy. Three months of design, modeling, lighting and engine work — built solo, end-to-end. Every asset, every shader, every level beat is mine.
The visual language pulls from the optimism of mid-century sci-fi — the gleaming control rooms, the disco-ball valves, the patterned floor tiles — and turns it inside out. The city is beautiful. The systems are clean. The decisions are not.
Built in Unity for VR headsets and playable on itch.io. The web build is non-VR and lets you walk through the world from a desktop browser.
Two glass tanks, no labels.
Beyond the corridor.
Inside Retroville.
Seven hats, one project.
Retroville was a one-person production. Every discipline below was mine — from the first sketch to the published build.