" בקובץ. ============================================================ --> Dust of War — Saar Partush
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Dust of War — Middle-Eastern river valley with olive trees and distant mountains
Project // 04

Dust of War.

In development
An ongoing world-building project set against a sun-baked Middle Eastern landscape — open valleys cut by shallow rivers, sandstone villages with blue-painted doors and latticed shadows, quiet market courtyards under a heavy haze. A study in environment, atmosphere and place.

Dust of War began as a question about place. What does a Middle Eastern landscape look like when it isn't framed by news, by conflict, or by the language of foreign cinema — when it's allowed to just be a place: a courtyard, a river, a tree, a wall painted blue?

The project builds that landscape one fragment at a time. Open valleys. Stone villages. Blue-painted doors and latticed windows that throw geometric shadows across whitewashed walls. Wooden market stalls, woven baskets, the bleached bones of an awning. Olive groves leaning into the wind. Each piece is modeled, lit and photographed in Unreal Engine 5 as a frame that can stand alone — and as a tile in a larger world that's still being assembled.

"The slow weight of dust on memory — a world made to be inhabited, not just looked at."

The work sits between environment art and cinematic world-building. The intention is not a game in the conventional sense. It's a walkable atmosphere — a place that holds the weight of where it is, the heat of the hours, the silence between calls to prayer.

What you see here is in-development. Some shots are final, others are studies — passes that will keep refining as the world grows.

Dust of War — project logo
— The mark
— The world

Villages, valleys, courtyards.

Wide shots of the world as it stands today — sandstone architecture under a heavy sun, a river running through the valley, the same dust on every surface.
— Atmosphere

Up close, in the shade.

Fragments of the world at human scale — a market stall, a courtyard tree, a blue door waiting in the heat.
— Status

In development.

Dust of War is an active, ongoing project. The world is being built scene by scene — landscape, architecture, props, lighting and atmospherics — with each pass adding density and detail.

For collaborations, exhibitions, or to follow progress, get in touch.

2025 — Ongoing Unreal Engine 5 Real-time + Stills
The Dust of War team
— The team

Built with a crew.

Dust of War is a collaborative effort. The world we're assembling has more weight when more hands are pressed into the dust.

Saar — replace this paragraph with team member names & roles, or delete the whole section if you'd rather keep it private.

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