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High Jack — 2.5D indie game key art
Project // 05

High Jack.

▸ Play on itch.io
A 2.5D indie game for PC built in Unity over five weeks — a playful retelling of Jack and the talking beans, made for the Design Games Jam course at Bezalel.

High Jack started in a classroom, ended on itch.io, and lasted five weeks. It's a 2.5D platformer built for the Design Games Jam course at Bezalel — a brief that asked teams to take a familiar story and make it strange again.

The familiar story: Jack and the Beanstalk. The strange version: the beans talk back. What climbs out of the soil isn't a beanstalk so much as a chorus — a stack of opinions, threats, jokes and small philosophical objections, growing toward a sky that may or may not contain a giant.

"Five weeks. A bean that won't shut up. A platformer made by a small team having a good time."

Built end-to-end with a small team — programmers, animators, and me on environment art and visual identity. Game jams are short, loud, and unforgiving; this one came together because everyone showed up, traded jobs, and trusted the bean.

The game is playable on itch.io. The web build runs in any modern browser — no install, just click and climb.

— Climb the stack

Play High Jack in your browser.

The full build is free on itch.io. Web playable, no download required — you can be in the game before you finish reading this paragraph.

— Built with

A small team, talented hands.

High Jack was a collaborative effort. Programmers and animators carried the systems and the motion; I built the environments and the look. Game jams are short and loud — this one worked because everyone trusted the bean.

// Game Design
// Environment Art
// Programming
// Animation
— Editor's note (delete when adding images)

This page currently uses the key art hosted on the old portfolio's CDN. To make it self-contained, create a ./High Jack/ folder, drop in screenshots / character art / level captures, and add a gallery section above this notice. Then delete this block.

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